There are also Wooden Spikes, which do not do damage to monsters. They are incredibly deadly as well some are capable of dealing around 70-80 damage to a player (such as the Spear Trap), even with top-tier armor such as Turtle Armor, making them viable forms of base defense outside of simple lava traps. The traps themselves are very diverse, ranging from dart traps, to spears, flames, and Spiky Ball Traps. There are many traps within the temple, including the pressure plates they rely on, however they are all able to be mined with whatever pickaxe one may have at that time. Crafting The Grand Design may prove even more beneficial because it has the ability to cut any wire on-screen.Īnother way to bypass the traps is simply flying or grappling across the ceilings this will allow one to evade the pressure plates, effectively dodging them all. These not only allow the player to spot any traps well ahead of time, but also allows for the harvesting of the abundant amount of Wire in the temple. The Wire Cutter is an item that can be used to disarm and re-purpose the traps. If the player has Mechanical Lenses in their inventory (they do not need to be equipped for the player to see wire), this makes it even easier to spot traps. One way of getting past the many hazards and traps is to simply mine them, holding any item in one's hand which interacts with wire will reveal any already placed wire, this means one can easily mine the first trap or pressure plate found. Due to it being so linear, this makes complete exploration simple, being as there is rarely any way to miss any chests or rooms. However, there are occasions where some Temples will branch out onto a longer route consisting of an extra room or two before returning to the main path. Rather, it is made up of a linear sequence of booby trapped rooms, culminating in a final chamber. Unlike the Dungeon, the Lihzahrd Temple does not branch out. Also note that if the player opens the door with a Temple Key, the door will be destroyed as well. On mobile, it is possible to destroy the door with a sticky bomb, if a trap is under the door.
Be careful though, once the glitch is carried out any monsters from inside the temple can come out.
It requires only 3 of any platform to be placed on both sides of the door, and changed into stairs (using a hammer).
#PLANTERA GAME HOW MANY LEVELS PC#
There is a glitch (only tested in PC and mobile so far) that allows any mob or player to walk through a closed door (including the entrance door to the temple). However there is a small chance that the temple will have a hole in it's side allowing access before Plantera is defeated. Though the teleporter method was partially patched in version 1.2.1.2, it still functions if the Lihzahrd Brick Wall is removed on both sides of the door, and the teleporter pads placed in the areas with no wall. Prior to version 1.2.1.2, one could use Teleporters bought off the Steampunker to gain entrance without a key, or use Actuators purchased from the Mechanic to change the Lihzahrd Brick to inactive so the player can phase through it. If the player possesses the Rod of Discord and Plantera has been defeated, they will be allowed to teleport inside the Temple, bypassing the entrance entirely. The player will then have to right click the door with the key in their inventory to gain access. The only legitimate way of gaining access into the temple is by acquiring a temple key, a 100% drop from Plantera, who is summoned by breaking a Plantera's Bulb in the underground jungle.